Introduction and Error Handling

This book focuses on 64-Bit architecture. Here is a quick look at what you need to know about 64-bit Windows:

  • The 64-bit Windows kernel is a port of the 32-bit Windows kernel. This means that all the details and intricacies that you’ve learned about 32-bit Windows still apply in the 64-bit world. In fact, Microsoft has modified the 32-bit Windows source code so that it can be compiled to produce a 32-bit or a 64-bit system. They have just one source-code base, so new features and bug fixes are simultaneously applied to both systems.
  • Because the kernels use the same code and underlying concepts, the Windows API is identical on both platforms. This means that you do not have to redesign or reimplement your application to work on 64-bit Windows. You can simply make slight modifications to your source code and then rebuild.
  • For backward compatibility, 64-bit Windows can execute 32-bit applications. However, your application’s performance will improve if the application is built as a true 64-bit application.
  • Because it is so easy to port 32-bit code, there are already device drivers, tools, and applications available for 64-bit Windows. Unfortunately, Visual Studio is a native 32-bit application and Microsoft seems to be in no hurry to port it to be a native 64-bit application. However, the good news is that 32-bit Visual Studio does run quite well on 64-bit Windows; it just has a limited address space for its own data structures. And Visual Studio does allow you to debug a 64-bit application.

Always distinguish between error MessageId and ErrorCode.To get the error out, you must check on the ErrorCode instead of ErrorMessage.

While debugging, it’s extremely useful to monitor the thread’s last error code. In Microsoft Visual Studio, Microsoft’s debugger supports a useful feature—you can configure the Watch window to always show you the thread’s last error code number and the text description of the error. This is done by selecting a row in the Watch window and typing $err,hr.

This will support you with the error code. Visual Studio also ships with a small utility called Error Lookup. You can use Error Lookup to convert an error code number into its textual description.

If you detect an error in an application you’ve written, you might want to show the text description to the user. Windows offers a function that converts an error code into its text description. This function is called FormatMessage.

To indicate failure, simply set the thread’s last error code and then have your function return FALSE, INVALID_HANDLE_VALUE, NULL, or whatever is appropriate. To set the thread’s last error code, you simply call

VOID SetLastError(DWORD dwErrCode);

Passing into the function whatever 32-bit number you think is appropriate. I try to use codes that already exist in WinError.h—as long as the code maps well to the error I’m trying to report. If you don’t think that any of the codes in WinError.h accurately reflect the error, you can create your own code. The error code is a 32-bit number that is divided into the fields shown in table below:

Reference Books:

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